March 21, 2012
Title: Biometric Storyboards: Connecting the Dots
Abstract: Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We are developing a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player’s physiological changes and in-game events. This talk will explain our development stages on creating BioSt and the journey through my PhD studies.
Biography: Pejman Mirza-Babaei is a 3rd year PhD researcher and an associate tutor in the School of Engineering and Informatics at the University of Sussex (UK). His research focuses on developing mixed-methods for a better understanding of user experience in engaging entertainment systems. In particular, he is interested in using psychophysiological measurements in combination with other human-computer interaction (HCI) methods to evaluate the user experience in video games. He worked at Vertical Slice, a company that focuses solely on improving the quality of video games from the player's viewpoint. Currently he is a visiting scholar at Ontario Tech, (Faculty of Business and IT) where he is working with Dr. Lennart Nacke on a project called Biometric Storyboards.