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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

March 21, 2012

Speaker: Mr. Pejman Mirza-Babaei, Visiting Scholar, Ontario Tech University

Title: Biometric Storyboards: Connecting the Dots

Abstract: Evaluating affective user experience in games is an important component of the growing field of game user research. However, a major challenge for the game industry and researchers alike is tying physiological measures and player experience reports together, because of the different data quality. We are developing a new method called Biometric Storyboards (BioSt) that helps user researchers to visualize meaningful relationships between a player’s physiological changes and in-game events. This talk will explain our development stages on creating BioSt and the journey through my PhD studies.

Biography: Pejman Mirza-Babaei is a 3rd year PhD researcher and an associate tutor in the School of Engineering and Informatics at the University of Sussex (UK). His research focuses on developing mixed-methods for a better understanding of user experience in engaging entertainment systems. In particular, he is interested in using psychophysiological measurements in combination with other human-computer interaction (HCI) methods to evaluate the user experience in video games. He worked at Vertical Slice, a company that focuses solely on improving the quality of video games from the player's viewpoint. Currently he is a visiting scholar at Ontario Tech, (Faculty of Business and IT) where he is working with Dr. Lennart Nacke on a project called Biometric Storyboards.