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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

February 5, 2015

Speaker: Daniel Buckstein, UOIT Graduate student

Title: Playing Is Creating with PlayTIME: Introducing and Evaluating a Tangible UI-Based Interactive Scenario Prototyping System

Abstract: Digital and non-digital game prototyping tasks are commonly separate. We present PlayTIME: a Tangible Interactive Media Environment for Game-Play, as a means to narrow the gap between digital and non-digital game design techniques. The current PlayTIME implementation uses Tangible User Interfaces to facilitate specific functionalities in Unity, a widely-used game engine. We hypothesized that using PlayTIME would improve the game design experience for users. To test our hypotheses, we ran a user study to evaluate the usability, creativity support and enjoyment of PlayTIME against the usability, creativity support and enjoyment of Unity alone. We found that Play-TIME had a significant effect on usability, but both qualitatively and quantitatively did not show results better than Unity alone. We found that PlayTIME had an insignificant effect on creativity support. Finally, we found that users enjoyed PlayTIME significantly more than Unity, citing that it is novel and makes design feel more like play.